RF Online Next Factions

Three races, one war. The faction you pick on the character screen is permanent — it sets your race, your enemies and your home turf. Your class isn’t locked (that’s the Biosuit system), but your faction is forever.

✓ lore from RF Online canon⚠ Next-era values & beginner tips need review
B

Bellato Union

TECH · MAU MECHS
Allegiance
The Union
Race trait
Short-statured · high-gravity homeworld
Force magic
Yes — secondary to tech
Signature
MAU mech armour
Playstyle
Balanced · combined-arms
Reliability
Lore ✓ · Next unconfirmed

The Bellato Union fields both magic and machine but leans on its technology. The classic Bellato fantasy is the MAU — a Mechanized Armor Unit you save up for, climb into, and pilot as a walking weapons platform. A balanced, adaptable faction built around ingenuity and combined-arms warfare.

Signature: the MAU

A large mechanical unit that, once you can afford it, becomes a vehicle with serious firepower. Bellato are also known for strong healers, making them flexible in organized RvRvR groups.

Who it’s for

Players who want the mech fantasy without giving up magic entirely, and a faction that rewards coordination. Community tip — public guides often call Bellato mech builds beginner-friendly; verify against the live meta.

C

Holy Alliance Cora

FAITH · FORCE MAGIC
Allegiance
Holy Alliance
Deity
Decem
Force magic
Yes — primary strength
Signature
Animus summon · force magic
Playstyle
Casters & summoners
Reliability
Lore ✓ · Next unconfirmed

A spiritual civilization with a firm belief in religion and the magical arts, unified under their god Decem. Cora wields both magic and technology but leans into offensive force magic — the caster-and-summoner faction of the three.

Signature: the Animus

Cora’s ultimate is the Animus — a colossal summoned entity of transcendental firepower. Not a mech or a cannon but a summon, big enough to dominate a localized battlefield on its own.

Who it’s for

Players who like ranged magic pressure, summons and a faith-driven identity. Community tip — summoner builds are widely called beginner-friendly; confirm in the current version.

A

Accretian Empire

MACHINE · NO MAGIC
Allegiance
The Empire
Race trait
Cyborgs · flesh replaced by steel
Force magic
None
Signature
Launcher siege artillery
Playstyle
Firepower · armour · siege
Reliability
Lore ✓ · Next unconfirmed

The Accretian Empire traded flesh for steel and relies wholly on technology — no force magic at all. Power comes from mechanical bodies, advanced weapon systems and a disciplined military structure. “Machines replacing flesh and blood” is the literal theme of Next, and Accretia is its purest expression.

Signature: the Launcher

A long-range precision artillery array that rains crushing firepower from a distance. Accretian play is led by ranged firepower and battlefield specialists rather than spellcasters.

Who it’s for

Players who want heavy armour, siege identity, straightforward combat and a high-risk / high-reward war-machine fantasy. Community tip — playstyle notes are from public guides; verify against the live build.

Faction is permanent — class is not. You can’t change your race after creation, so pick with the friends you’ll actually play with. Your combat role is flexible: the Biosuit system lets you switch between ground, flight and sniper forms on the fly. How Biosuits work →