RF Online Next PvP & Chip War

RF Online Next is a war game first. Three races fight non-stop over mining territory, and the faction that controls the mines controls everyone’s gear curve. Here’s how the conflict is structured.

✓ three-way RvRvR confirmed⚠ Chip War specifics from original RF — verify in Next

RvRvR: The Three-Way Race War

✓ confirmed

The franchise’s signature loop: three races at permanent war, scaling from skirmishes up to world war with hundreds of players on the field.

Three sides, not two

Bellato, Cora and Accretia are all hostile to each other. No permanent alliances — every other race is a target.

Same race = allied

Players of your own race are automatically allied and can’t attack each other. Opposing races are always enemies.

Scales up

Guild war → server war → world war, up to 450 players in a single faction battle. Compare the races →

Chip War: The Mining War

⚠ mechanics from original RF · verify in Next

The beating heart of the franchise — a real-time three-faction fight over Holy Mineral mining zones. In the original RF Online it runs like this:

ElementHow it works
WhereThe mine map (Crag Mine in the original), reached through a portal at your race’s HQ.
ObjectiveDestroy the enemy factions’ chips while defending your own — chips have huge HP and can’t be repaired once damaged.
ScheduleRuns on a fixed daily timetable (three times a day in the original). Confirm Next’s exact times in-client.
EntryMinimum Level 30 to take part. Rush to 30 →

Why the Mines Matter

Chip War isn’t an optional side mode — it feeds your whole faction’s economy.

Control the mines, control the economy. The faction holding the mining zones gets the resource pipeline that fuels gear upgrades. Lose the mines and the gap between you and the winning faction compounds over time — macro stakes that make every Chip War worth showing up for.